Talk Event

Playfool Design Workshop – Seeing and creating playfully to provoke imagination and delight

  • #Finished

誰もが予想もしない出来事が続くいま、デザイナーとして、エンジニアとして、わたしたちにできることはなんだろう?

Sat, September 16, 2017  UTC+09:00

11:00 – 17:45

FabCafe Kyoto / MTRL KYOTO | View on Google Map

20 people

2500 yen (1 drink/a Bagel sandwich, include)

Share

Finished

Door open: 10:45

Timetable

10:45 – Doors open
11:00 – 12:00 Exercise 1: IT’S ALIVE
12:00 – 13:00 Exercise 2: IMERGENATE
13:00 – 14:00 Lunch time (bagel sand & FabCafe’s cofee)
14:00 – 17:45 Exercise 3: GAME & MAKE

Exercise 1: IT’S ALIVE

Using googly eye stickers, each participant must find as many ‘hidden characters’ in the room as they can and make up stories of the characters they found. The objective is to start seeing the world from a more playful perspective.

20170916_playfool_d_ws01

20170916_playfool_d_ws07

Exercise 2: IMERGENATE!

In this exercise participants are given a set of frames with various shapes in them. Their task is to find objects in their surroundings which visually fit into the holes, adding context to these abstract shapes.

20170916_playfool_d_ws02

Exercise 3: GAME & MAKE!

In this second section, participants break off into groups. Each group receives a designated location close by in which they must observe the interactions that occur around them. To help them in this task, each group also receives a ‘PLAYFOOL Window’, which makes it easier to focus, observe and record their surroundings.

20170916_playfool_d_ws03

20170916_playfool_d_ws04

Having identified a number of interactions, each group then receives ‘Game Cards’ — a set of prompting cards each containing a familiar game mechanic such as Football, Hopscotch or even Super Mario. The aim is to then combine one of the observed interactions with one of the game cards to formulate an intervention that transforms the interaction into a more joyful experience. The rest of the workshop is then dedicated to experimentation and iteration, allowing participants to find what works and what doesn’t until they reach a successful result.

Profile

Daniel Coppen ( ダニエル・コッペン ) :

Having received his bachelor’s degree in engineering from Imperial College London, Dan combines technical expertise with creativity during his time studying Global Innovation Design (MA/MSc) at the Royal College of Art and Imperial College London. With a current interest in video games and play, he believes that this interactive medium has a place beyond entertainment and sees great potential for its application within design. With this mindset, his endeavors focus on bridging the realms of video games and gamification together with innovation design and creative problem solving.

Saki Maruyama ( 丸山 紗季 ) :

Saki is a London based experimentalist. Having received her BA in Law from Keio University in Tokyo and an MSc in Urban Planning from Bartlett School of Planning (UCL) in London, Saki is currently expanding her skills to design, studying Innovation Design Engineering (MA/MSc) at the Royal College of Art and Imperial College London. For her, design is a common language regardless of ages, cultures and social classes. With this philosophy, her aim is to activate people’s creativity by challenging existing stereotypical values through playful intervention.

企画:Studio Playfool

Information

Date & Time

Sat, September 16, 2017 11:00 – 17:45 UTC+09:00

Venue

FabCafe Kyoto / MTRL KYOTO
Motoshiogamacho 554, Kyoto Shimogyo-ku, Kyoto, 600-8119, Japan
* No parking is available.
View on Google Map

Fee

2500 yen (1 drink/a Bagel sandwich, include)

Capacity

20 people

Finished

Door open: 10:45

Get in touch

Subscribe to FabCafe Global monthly newsletter for more stories in innovation and designs.